![]() ![]() Specify the Reference option, then type a reference angle and new angle, or click in the graphics area to specify a reference angle and second point, and a new angle and second point. ![]() Type 3D coordinates for the first and second points.Click in the graphics area to specify the first and second points.Click in the graphics area or type a point on the specified axis. X-axis or Y-axis: Rotates the selected entities about the X- or Y-axis of the current coordinate system.Click in the graphics area or type a point through which the axis of rotation passes. View: Rotates about an axis which is perpendicular to the current view.Last: Reuses the axis of rotation used in the previous Rotate3D command.An arc segment of a 2D PolyLine, the command acts as if you selected an Arc.An Arc or a Circle, the axis of rotation is aligned the with the 3D axis of the Arc or Circle, that is, perpendicular to the plane, Arc, or Circle and passes through the center point of the Arc or Circle.A Line or a straight segment of a 2D PolyLine, the axis of rotation dimension is defined by the direction of the entity.The axis of rotation is aligned with the entity you select. You can specify a Line, Circle, Arc, or 2D PolyLine segment. Entity: Lets you specify a linear or curved entity to define the axis of rotation.Click in the graphics area or type the points. 2points: Requests two points to define the axis of rotation.Click in the graphics area or type 3D coordinates to set the points on the axis (axis of rotation), or specify an option:.In the graphics area, select entities to rotate and press Enter.Rotation, from the start or existing point, is indicated by the fingers on the hand (counter-clockwise when viewed along the axis from the P2 position). In this rule, the axis of rotation is shown as the arrow gripped by the right hand, where the direction of the thumb points from P1 to to P2. The "Right-Hand Rule" helps to explain the rotation around the axis for the command. If you want to rotate entities in 3D space, use the Rotate3D command where you specify an axis of rotation and an angle of rotation about this axis. You can rotate entities about a specified point at a specified rotation angle on a 2D plane using the Rotate command. Push and Pull: Modifies 3D solids or bounded areas by extrusion.The Rotate3D command rotates drawing entities in 3D space. Polysolid: Draws 3D solid objects in the shape of a polygonal wall. Loft: Creates a 3D solid by lofting between existing cross sections. Revolve: Creates a 3D solid or surface by revolving a 2D object about an axis. Sweep: Creates unique solid primitives or surfaces by sweeping existing two-dimensional entities along a path. Wedge: Creates a three-dimensional solid toroid.Īdditionally, you have functions for creating 3D models Torus: Creates a three-dimensional solid toroid. Sphere: Creates a three-dimensional solid sphere. Planar surface: Creates a rectangular planar surface. Pyramid: Creates a three-dimensional solid pyramid. You can create primitive shapes with tools such as:īox: Creates a three-dimensional solid box.Ĭone: Creates a three-dimensional solid cone.Ĭylinder: Creates a three-dimensional solid cylinder. This functionality helps to illustrate the 3D outcome to a 2D idea or design within the same workspace. ![]() Draftsight has the capability to edit and create 3D models in addition to the 2D CAD drawings using the available 3D solid modeling tools, which is exclusive for DraftSight Premium and DraftSight Enterprise Plus. ![]()
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